Post by Seifer on Jun 28, 2004 15:44:20 GMT -5
A new strat element has been implemented into the fighting system. I have been away desighning it for the past few days, so i appologise for my absence. I'v just needed time to myself to hone it down just right.
The Combo System
So you want to pull off devastating 10 hit combo's huh? Ridicule your over powerd buff opponint even tho your just some weakling with just a few moves? Put your mind to work by stratagising your momvement and attacks against your opponint by pulling off combo's.
In a fight, it is possible to unleash insane combo's against your opponint. You have the option to move one square, and attack. Or move 2 squares, and attack for devils. You also have the option to move 2 Squares(3 for devil) without attacking. Now you have the option to move only 1 square, and add a "combo point" to be saved for later durring the fight (this includes devils only moving 1 square).
Combo points are the key to adding more attacks into your attack phase. For every point you have, you may spend one to add in another attack to your attack phase. This is called a "combo attack." Tell your ref you wish to preform a combo, and how many attacks you will be using(or how many points you will be spending). Now, their are limits to spending combo points. You may spend up to 4 points to preform 4 moves. However, should you wish to preform 5+ moves in one attack phase, each move above 4 will cost you 15% your current pl. And its applied after you finnish. For example: Kick, Kick, Kick, Kick, Kick, Kick, Kick. 7 moves, will cost you 45% you pl.
Insane right? Want to know something even cooler? You also have the ability to "chain" your attacks. Meaning, if you indicate to your ref in your combo attack that you wish to chain them, you will chain together your attacks, and create moves you dont even know yet!
Example:
Awsome. Their has been a new move sort added to the hidden move list called combo only attacks. Some are actully attacks, and some are actully just bonuses. Example attacks that simply move you on the fighting grid a slight bit, moves that allow you to gain more attacks for your combo, and some that effect your attacks while chaining.
Now that thats mentiond, preforming combo attacks takes practice and knowledge to learn how to do them just right. Example would be by preforming a Punch + Kick combo. Naturally, if your at a2 and he's at a1, your only going to hit with your punch, but miss your kick. However, I wouldnt mind letting this combo move go, using "side step" would allow it to hit. Example: Punch + Side Step + Kick. It would work right.
Now for the biggest rule of them all.... You may only use 1 energy beam attack per combo move unless the move its self says otherwise.
Have fun guys... create your own stuff. I look forward to seeing your skills...
The Combo System
So you want to pull off devastating 10 hit combo's huh? Ridicule your over powerd buff opponint even tho your just some weakling with just a few moves? Put your mind to work by stratagising your momvement and attacks against your opponint by pulling off combo's.
In a fight, it is possible to unleash insane combo's against your opponint. You have the option to move one square, and attack. Or move 2 squares, and attack for devils. You also have the option to move 2 Squares(3 for devil) without attacking. Now you have the option to move only 1 square, and add a "combo point" to be saved for later durring the fight (this includes devils only moving 1 square).
Combo points are the key to adding more attacks into your attack phase. For every point you have, you may spend one to add in another attack to your attack phase. This is called a "combo attack." Tell your ref you wish to preform a combo, and how many attacks you will be using(or how many points you will be spending). Now, their are limits to spending combo points. You may spend up to 4 points to preform 4 moves. However, should you wish to preform 5+ moves in one attack phase, each move above 4 will cost you 15% your current pl. And its applied after you finnish. For example: Kick, Kick, Kick, Kick, Kick, Kick, Kick. 7 moves, will cost you 45% you pl.
Insane right? Want to know something even cooler? You also have the ability to "chain" your attacks. Meaning, if you indicate to your ref in your combo attack that you wish to chain them, you will chain together your attacks, and create moves you dont even know yet!
Example:
- Player: (Combo-Chainable)Punch, Punch.
- Ref: Allright, you do double punch.
Awsome. Their has been a new move sort added to the hidden move list called combo only attacks. Some are actully attacks, and some are actully just bonuses. Example attacks that simply move you on the fighting grid a slight bit, moves that allow you to gain more attacks for your combo, and some that effect your attacks while chaining.
Now that thats mentiond, preforming combo attacks takes practice and knowledge to learn how to do them just right. Example would be by preforming a Punch + Kick combo. Naturally, if your at a2 and he's at a1, your only going to hit with your punch, but miss your kick. However, I wouldnt mind letting this combo move go, using "side step" would allow it to hit. Example: Punch + Side Step + Kick. It would work right.
Now for the biggest rule of them all.... You may only use 1 energy beam attack per combo move unless the move its self says otherwise.
Have fun guys... create your own stuff. I look forward to seeing your skills...